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Searched refs:ExecState (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/codecs/c2/decoders/base/
DSimpleC2Component.cpp219 Mutexed<ExecState>::Locked state(mExecState); in setListener_vb()
236 Mutexed<ExecState>::Locked state(mExecState); in queue_nb()
267 Mutexed<ExecState>::Locked state(mExecState); in flush_sm()
296 Mutexed<ExecState>::Locked state(mExecState); in drain_nb()
315 Mutexed<ExecState>::Locked state(mExecState); in start()
341 Mutexed<ExecState>::Locked state(mExecState); in stop()
366 Mutexed<ExecState>::Locked state(mExecState); in reset()
515 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
526 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
568 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
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/device/generic/goldfish-opengl/system/codecs/c2/decoders/base/include/
DSimpleC2Component.h196 struct ExecState { struct
197 ExecState() : mState(UNINITIALIZED) {} in ExecState() argument
202 Mutexed<ExecState> mExecState; argument