Searched refs:GRALLOC_USAGE_HW_RENDER (Results 1 – 8 of 8) sorted by relevance
648 bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER); (void)hw_write; in gralloc_alloc()651 const bool hw_render = usage & GRALLOC_USAGE_HW_RENDER; in gralloc_alloc()796 (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER | in gralloc_alloc()801 (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER | in gralloc_alloc()1180 bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER); in gralloc_lock()
29 GRALLOC_USAGE_HW_RENDER = 0x00000200U, enumerator
57 #define GRALLOC_USAGE_HW_RENDER GRALLOC1_PRODUCER_USAGE_GPU_RENDER_TARGET macro
408 else if (usage & GRALLOC_USAGE_HW_RENDER) in determine_producer()
101 bufferItemConsumer = new BufferItemConsumer(consumer, GRALLOC_USAGE_HW_RENDER); in nativeCreateSurface()
181 GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER; in resourceToANWB()