Searched refs:GRALLOC_USAGE_HW_TEXTURE (Results 1 – 7 of 7) sorted by relevance
433 …else if ((usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_EXTERNAL_D… in determine_producer()434 (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_EXTERNAL_DISP)) in determine_producer()478 else if ((usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_COMPOSER)) == in determine_consumer()479 (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_COMPOSER) && in determine_consumer()484 else if (usage & GRALLOC_USAGE_HW_TEXTURE) in determine_consumer()
59 #define GRALLOC_USAGE_HW_TEXTURE GRALLOC1_CONSUMER_USAGE_GPU_TEXTURE macro
598 if (usage & GRALLOC_USAGE_HW_TEXTURE) { in gralloc_get_buffer_format()650 const bool hw_texture = usage & GRALLOC_USAGE_HW_TEXTURE; in gralloc_alloc()796 (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER | in gralloc_alloc()801 (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER | in gralloc_alloc()1179 bool hw_read = (usage & GRALLOC_USAGE_HW_TEXTURE); in gralloc_lock()
28 GRALLOC_USAGE_HW_TEXTURE = 0x00000100U, enumerator
181 GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER; in resourceToANWB()