Searched refs:invNorm (Results 1 – 3 of 3) sorted by relevance
69 float invNorm = in quatNormalize() local72 q->x *= invNorm; in quatNormalize()73 q->y *= invNorm; in quatNormalize()74 q->z *= invNorm; in quatNormalize()75 q->w *= invNorm; in quatNormalize()
140 float invNorm = 1.0f / norm; in vec3Normalize() local141 v->x *= invNorm; in vec3Normalize()142 v->y *= invNorm; in vec3Normalize()143 v->z *= invNorm; in vec3Normalize()
627 float invNorm = 1.0f / vec3Norm(&north); in fusionHandleMag() local628 vec3ScalarMul(&north, invNorm); in fusionHandleMag()