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Searched refs:mEglContext (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/camera/
Dabc3d.cpp121 , mEglContext(std::exchange(rhs.mEglContext, EGL_NO_CONTEXT)) in EglContext()
127 mEglContext = std::exchange(rhs.mEglContext, EGL_NO_CONTEXT); in operator =()
142 if (mEglContext != EGL_NO_CONTEXT) { in clear()
143 eglDestroyContext(mEglDisplay, mEglContext); in clear()
144 mEglContext = EGL_NO_CONTEXT; in clear()
153 if (mEglContext != EGL_NO_CONTEXT) { in init()
155 mEglSurface, mEglContext)); in init()
224 mEglContext = context; in init()
231 if (mEglContext == EGL_NO_CONTEXT) { in getCurrentContext()
233 } else if (eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { in getCurrentContext()
DFakeRotatingCamera.cpp344 return mEglContext.getCurrentContext(); in initOpenGL()
408 mEglContext = std::move(context); in initOpenGL()
421 const abc3d::EglCurrentContext currentContext = mEglContext.getCurrentContext(); in closeImpl()
432 mEglContext.clear(); in closeImpl()
450 const abc3d::EglCurrentContext currentContext = mEglContext.getCurrentContext(); in processCaptureRequest()
750 const abc3d::AutoImageKHR eglImage(mEglContext.getDisplay(), clientBuf); in renderIntoRGBA()
Dabc3d.h83 EGLContext mEglContext = EGL_NO_CONTEXT; member
DFakeRotatingCamera.h128 abc3d::EglContext mEglContext; member