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Searched refs:mGlProgramUniformTextureLoc (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/
DFakeRotatingCamera.h132 GLint mGlProgramUniformTextureLoc; member
DFakeRotatingCamera.cpp412 mGlProgramUniformTextureLoc = programUniformTextureLoc; in initOpenGL()
724 glUniform1i(mGlProgramUniformTextureLoc, 0); in drawSceneImpl()