Searched refs:mGlProgramUniformTextureLoc (Results 1 – 2 of 2) sorted by relevance
132 GLint mGlProgramUniformTextureLoc; member
412 mGlProgramUniformTextureLoc = programUniformTextureLoc; in initOpenGL()724 glUniform1i(mGlProgramUniformTextureLoc, 0); in drawSceneImpl()