Searched refs:pname (Results 1 – 10 of 10) sorted by relevance
7 GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)8 GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)10 GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn)11 GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)12 GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)13 GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)14 GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)15 GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)16 GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)17 GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)[all …]
14 void glFogf(GLenum pname, GLfloat param);15 void glFogfv(GLenum pname, const GLfloat *params);17 void glGetClipPlanef(GLenum pname, GLfloat *eqn);18 void glGetFloatv(GLenum pname, GLfloat *params);19 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);20 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);21 void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params);22 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);23 void glLightModelf(GLenum pname, GLfloat param);24 void glLightModelfv(GLenum pname, const GLfloat *params);[all …]
20 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);21 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);23 void glGetBufferPointerv(GLenum target, GLenum pname, void **params);48 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);49 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);71 …v(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);73 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *param…83 void glGetInteger64v(GLenum pname, GLint64 *data);84 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);86 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);[all …]
63 void glGetBooleanv(GLenum pname, GLboolean *data);64 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);66 void glGetFloatv(GLenum pname, GLfloat *data);67 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *p…68 void glGetIntegerv(GLenum pname, GLint *data);69 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);71 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);72 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);78 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);[all …]
9 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);10 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);11 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);23 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);64 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);66 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);67 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
26 void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);34 void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint…
59 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)60 GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)62 GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)63 …GetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)64 GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)65 GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)67 GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)68 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)73 GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)74 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)[all …]
542 …len params (glesv2_enc::glActiveUniformBlockivParamSize(self, program, uniformBlockIndex, pname) *…
373 static void glGetSyncivAEMU(void* ctx_, uint64_t sync_, GLenum pname, GLsizei bufSize, in glGetSyncivAEMU() argument383 s_gles3.glGetSynciv(sync->sync, pname, bufSize, length, values); in glGetSyncivAEMU()
83 typedef void (*PFNGLTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);84 typedef void (*PFNGLPIXELSTOREI)(GLenum pname, GLint param);