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Searched refs:programUniformTextureLoc (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish/camera/
DFakeRotatingCamera.cpp399 const GLint programUniformTextureLoc = program.getUniformLocation("u_texture"); in initOpenGL() local
400 if (programUniformTextureLoc < 0) { in initOpenGL()
412 mGlProgramUniformTextureLoc = programUniformTextureLoc; in initOpenGL()