Searched refs:programUniformTextureLoc (Results 1 – 1 of 1) sorted by relevance
399 const GLint programUniformTextureLoc = program.getUniformLocation("u_texture"); in initOpenGL() local400 if (programUniformTextureLoc < 0) { in initOpenGL()412 mGlProgramUniformTextureLoc = programUniformTextureLoc; in initOpenGL()