Searched refs:vec3NormSquared (Results 1 – 2 of 2) sorted by relevance
121 static inline float vec3NormSquared(const struct Vec3 *v) { in vec3NormSquared() function129 return sqrtf(vec3NormSquared(v)); in vec3Norm()
518 float norm2 = vec3NormSquared(a); in fusionHandleAcc()595 float magFieldSq = vec3NormSquared(m); in fusionHandleMag()613 if (vec3NormSquared(&east) < MIN_VALID_CROSS_PRODUCT_MAG_SQ) { in fusionHandleMag()