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Searched refs:AAUDIO_STREAM_STATE_CLOSED (Results 1 – 10 of 10) sorted by relevance

/frameworks/av/media/libaaudio/src/core/
DAudioStream.cpp63 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AudioStream()
196 case AAUDIO_STREAM_STATE_CLOSED: in systemStart()
250 case AAUDIO_STREAM_STATE_CLOSED: in systemPause()
332 case AAUDIO_STREAM_STATE_CLOSED: in safeStop_l()
375 setState(AAUDIO_STREAM_STATE_CLOSED); in close_l()
396 if (oldState == AAUDIO_STREAM_STATE_CLOSED) { in setState()
401 && state != AAUDIO_STREAM_STATE_CLOSED) { in setState()
DAudioGlobal.cpp129 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_CLOSED); in AudioGlobal_convertStreamStateToText()
/frameworks/av/services/oboeservice/
DAAudioServiceStreamBase.cpp73 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AAudioServiceStreamBase()
213 if (getState() == AAUDIO_STREAM_STATE_CLOSED) { in close_l()
251 state == AAUDIO_STREAM_STATE_CLOSED || isDisconnected_l()) { in start_l()
565 if (!isDisconnected_l() && getState() != AAUDIO_STREAM_STATE_CLOSED) { in disconnect_l()
624 if (mState != AAUDIO_STREAM_STATE_CLOSED) { in setState()
804 setState(AAUDIO_STREAM_STATE_CLOSED); in closeAndClear()
/frameworks/av/media/libaaudio/examples/input_monitor/src/
Dinput_monitor_callback.cpp83 AAUDIO_STREAM_STATE_CLOSED, in main()
/frameworks/av/media/libaaudio/src/legacy/
DAudioStreamLegacy.cpp219 && getState() != AAUDIO_STREAM_STATE_CLOSED in forceDisconnect()
DAudioStreamRecord.cpp49 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamRecord()
DAudioStreamTrack.cpp53 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamTrack()
/frameworks/av/media/libaaudio/src/utility/
DAAudioUtilities.cpp654 case AAUDIO_STREAM_STATE_CLOSED: in AAudio_isFlushAllowed()
/frameworks/av/media/libaaudio/include/aaudio/
DAAudio.h295 AAUDIO_STREAM_STATE_CLOSED, enumerator
/frameworks/av/media/libaaudio/tests/
Dtest_various.cpp774 if ((state != AAUDIO_STREAM_STATE_CLOSING) && (state != AAUDIO_STREAM_STATE_CLOSED)){ in waitForStateChangeToClosingorClosed()