Searched refs:AAUDIO_STREAM_STATE_CLOSED (Results 1 – 10 of 10) sorted by relevance
63 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AudioStream()196 case AAUDIO_STREAM_STATE_CLOSED: in systemStart()250 case AAUDIO_STREAM_STATE_CLOSED: in systemPause()332 case AAUDIO_STREAM_STATE_CLOSED: in safeStop_l()375 setState(AAUDIO_STREAM_STATE_CLOSED); in close_l()396 if (oldState == AAUDIO_STREAM_STATE_CLOSED) { in setState()401 && state != AAUDIO_STREAM_STATE_CLOSED) { in setState()
129 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_CLOSED); in AudioGlobal_convertStreamStateToText()
73 LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED in ~AAudioServiceStreamBase()213 if (getState() == AAUDIO_STREAM_STATE_CLOSED) { in close_l()251 state == AAUDIO_STREAM_STATE_CLOSED || isDisconnected_l()) { in start_l()565 if (!isDisconnected_l() && getState() != AAUDIO_STREAM_STATE_CLOSED) { in disconnect_l()624 if (mState != AAUDIO_STREAM_STATE_CLOSED) { in setState()804 setState(AAUDIO_STREAM_STATE_CLOSED); in closeAndClear()
83 AAUDIO_STREAM_STATE_CLOSED, in main()
219 && getState() != AAUDIO_STREAM_STATE_CLOSED in forceDisconnect()
49 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamRecord()
53 bool bad = !(state == AAUDIO_STREAM_STATE_UNINITIALIZED || state == AAUDIO_STREAM_STATE_CLOSED); in ~AudioStreamTrack()
654 case AAUDIO_STREAM_STATE_CLOSED: in AAudio_isFlushAllowed()
295 AAUDIO_STREAM_STATE_CLOSED, enumerator
774 if ((state != AAUDIO_STREAM_STATE_CLOSING) && (state != AAUDIO_STREAM_STATE_CLOSED)){ in waitForStateChangeToClosingorClosed()