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Searched refs:AAUDIO_STREAM_STATE_PAUSING (Results 1 – 11 of 11) sorted by relevance

/frameworks/av/media/libaaudio/src/legacy/
DAudioStreamTrack.cpp360 setState(AAUDIO_STREAM_STATE_PAUSING); in requestPause_l()
410 case AAUDIO_STREAM_STATE_PAUSING: in processCommands()
524 case AAUDIO_STREAM_STATE_PAUSING: in getFramesRead()
/frameworks/av/media/libaaudio/src/core/
DAudioGlobal.cpp122 AAUDIO_CASE_ENUM(AAUDIO_STREAM_STATE_PAUSING); in AudioGlobal_convertStreamStateToText()
DAudioStream.cpp173 case AAUDIO_STREAM_STATE_PAUSING: in systemStart()
242 case AAUDIO_STREAM_STATE_PAUSING: in systemPause()
329 case AAUDIO_STREAM_STATE_PAUSING: in safeStop_l()
/frameworks/av/services/oboeservice/
DAAudioServiceEndpointPlay.cpp92 state == AAUDIO_STREAM_STATE_PAUSING) { in callbackLoop()
DAAudioServiceStreamBase.cpp315 setState(AAUDIO_STREAM_STATE_PAUSING); in pause_l()
/frameworks/av/media/libaaudio/tests/
Dtest_various.cpp220 } else if (originalState == AAUDIO_STREAM_STATE_PAUSING) { in checkStateTransition()
224 inputState = AAUDIO_STREAM_STATE_PAUSING; in checkStateTransition()
229 AAUDIO_STREAM_STATE_PAUSING, in checkStateTransition()
266 transitionalState = AAUDIO_STREAM_STATE_PAUSING; in checkStateTransition()
/frameworks/av/media/libaaudio/examples/utils/
DAAudioSimplePlayer.h251 aaudio_stream_state_t inputState = AAUDIO_STREAM_STATE_PAUSING; in waitUntilPaused()
252 while (result == AAUDIO_OK && currentState == AAUDIO_STREAM_STATE_PAUSING) { in waitUntilPaused()
/frameworks/av/media/libaaudio/src/client/
DAudioStreamInternalPlay.cpp89 setState(AAUDIO_STREAM_STATE_PAUSING); in requestPause_l()
DAudioStreamInternal.cpp710 if (getState() == AAUDIO_STREAM_STATE_PAUSING) { in onEventFromServer()
/frameworks/av/media/libaaudio/src/utility/
DAAudioUtilities.cpp651 case AAUDIO_STREAM_STATE_PAUSING: in AAudio_isFlushAllowed()
/frameworks/av/media/libaaudio/include/aaudio/
DAAudio.h267 AAUDIO_STREAM_STATE_PAUSING, enumerator