Searched refs:AUTH_SCRIMMED_SHADE (Results 1 – 5 of 5) sorted by relevance
95 AUTH_SCRIMMED_SHADE { enumConstant
1033 } else if (mState == ScrimState.AUTH_SCRIMMED_SHADE) { in applyState()
2790 mScrimController.legacyTransitionTo(ScrimState.AUTH_SCRIMMED_SHADE); in updateScrimController()
1511 ScrimState.AUTH_SCRIMMED_SHADE, ScrimState.GLANCEABLE_HUB, in testIsLowPowerMode()1547 mScrimController.legacyTransitionTo(ScrimState.AUTH_SCRIMMED_SHADE); in testAuthScrim_setClipQSScrimTrue_notifScrimOpaque_whenShadeFullyExpanded()1575 mScrimController.legacyTransitionTo(ScrimState.AUTH_SCRIMMED_SHADE); in testAuthScrim_setClipQSScrimFalse_notifScrimOpaque_whenShadeFullyExpanded()
854 verify(mScrimController).legacyTransitionTo(eq(ScrimState.AUTH_SCRIMMED_SHADE)); in testSetDozingNotUnlocking_transitionToAuthScrimmed_cancelKeyguardFadingAway()917 verify(mScrimController).legacyTransitionTo(eq(ScrimState.AUTH_SCRIMMED_SHADE)); in testOccludingQSExpanded_transitionToAuthScrimmedShade()