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Searched refs:AllocationRequest (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/ui/include_vndk/ui/
DGraphicBufferAllocator.h51 struct AllocationRequest { struct
73 AllocationResult allocate(const AllocationRequest&); argument
DGraphicBuffer.h107 GraphicBuffer(const GraphicBufferAllocator::AllocationRequest&);
/frameworks/native/libs/ui/include/ui/
DGraphicBufferAllocator.h51 struct AllocationRequest { struct
73 AllocationResult allocate(const AllocationRequest&); argument
DGralloc.h226 const GraphicBufferAllocator::AllocationRequest&) const { in allocate() argument
DGralloc5.h179 const GraphicBufferAllocator::AllocationRequest&) const override;
DGraphicBuffer.h107 GraphicBuffer(const GraphicBufferAllocator::AllocationRequest&);
/frameworks/native/libs/ui/
DGraphicBufferAllocator.cpp116 auto GraphicBufferAllocator::allocate(const AllocationRequest& request) -> AllocationResult { in allocate()
DGralloc5.cpp229 auto result = allocate(GraphicBufferAllocator::AllocationRequest{ in allocate()
245 const GraphicBufferAllocator::AllocationRequest& request) const { in allocate()
DGraphicBuffer.cpp141 GraphicBuffer::GraphicBuffer(const GraphicBufferAllocator::AllocationRequest& request) in GraphicBuffer()
/frameworks/native/libs/nativewindow/
DAHardwareBuffer.cpp612 auto gbuffer = sp<GraphicBuffer>::make(GraphicBufferAllocator::AllocationRequest{ in AHardwareBuffer_allocateWithOptions()
/frameworks/native/libs/gui/
DBufferQueueProducer.cpp598 const GraphicBufferAllocator::AllocationRequest allocRequest = { in dequeueBuffer()
1554 const GraphicBufferAllocator::AllocationRequest allocRequest = { in allocateBuffers()