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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1800 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
2117 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
2134 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
2148 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
2162 sp<AudioCommand> command = new AudioCommand(); in setEffectSuspendedCommand()
2177 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
2188 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
2204 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
2222 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
2234 sp<AudioCommand> command = new AudioCommand(); in updateAudioPortListCommand()
[all …]
DAudioPolicyService.h574 class AudioCommand; variable
618 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
619 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
651 void insertCommand_l(AudioCommand *command, int delayMs = 0);
656 class AudioCommand: public RefBase {
659 AudioCommand() in AudioCommand() function
757 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
758 sp<AudioCommand> mLastCommand; // last processed command (used by dump)