Searched refs:BindInputTextures (Results 1 – 2 of 2) sorted by relevance
444 bool BindInputTextures(const std::vector<GLuint>& textures,
419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, in BindInputTextures() function in android::filterfw::ShaderProgram475 if (!BindInputTextures(textures, targets)) { in RenderFrame()