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Searched refs:BindInputTextures (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h444 bool BindInputTextures(const std::vector<GLuint>& textures,
Dshader_program.cpp419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, in BindInputTextures() function in android::filterfw::ShaderProgram
475 if (!BindInputTextures(textures, targets)) { in RenderFrame()