Searched refs:CheckGLError (Results 1 – 5 of 5) sorted by relevance
113 return !GLEnv::CheckGLError("Generating MipMap!"); in GenerateMipMap()122 if (!GLEnv::CheckGLError("Setting texture parameter!")) { in SetTextureParameter()138 return !GLEnv::CheckGLError("Resetting texture parameters!"); in UpdateTexParameters()230 if (GLEnv::CheckGLError("FBO Binding")) return false; in BindFrameBuffer()234 if (GLEnv::CheckGLError("ViewPort Setup")) return false; in BindFrameBuffer()258 return !GLEnv::CheckGLError("Texture Binding"); in BindTexture()280 return !GLEnv::CheckGLError("Texture Binding"); in FocusTexture()293 if (GLEnv::CheckGLError("Texture Generation")) in GenerateTextureName()316 if (!GLEnv::CheckGLError("Texture Allocation")) { in AllocateTexture()338 if (GLEnv::CheckGLError("FBO Generation")) in GenerateFboName()[all …]
347 if (GLEnv::CheckGLError("glAttachShader")) return 0; in LinkProgram()398 return !GLEnv::CheckGLError("Pushing vertex coordinates"); in PushCoords()424 if (GLEnv::CheckGLError("Activating Texture Unit")) in BindInputTextures()430 if (GLEnv::CheckGLError("Binding Texture")) in BindInputTextures()443 if (GLEnv::CheckGLError("Texture Variable Binding")) in BindInputTextures()454 return !GLEnv::CheckGLError("Use Program"); in UseProgram()497 return success && !GLEnv::CheckGLError("Rendering"); in RenderFrame()678 return !GLEnv::CheckGLError("Set Uniform Value (int)"); in SetUniformValue()690 return !GLEnv::CheckGLError("Set Uniform Value (float)"); in SetUniformValue()741 return !GLEnv::CheckGLError("Set Uniform Value"); in SetUniformValue()[all …]
39 return !GLEnv::CheckGLError("Generating VBO"); in CreateBuffer()52 if (GLEnv::CheckGLError("VBO Bind Buffer")) in WriteData()66 if (GLEnv::CheckGLError("VBO Data Upload")) in WriteData()
200 static bool CheckGLError(const std::string& operation);
305 bool GLEnv::CheckGLError(const std::string& op) { in CheckGLError() function in android::filterfw::GLEnv