Searched refs:DIRTY_MIN (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DamageAccumulator.cpp | 131 temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in mapRect() 148 rect->setLTRB(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in applyMatrix()
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D | DamageAccumulator.h | 30 #define DIRTY_MIN (-0x7ffffff - 1) macro
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D | RenderNode.cpp | 161 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in damageSelf() 231 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in prepareTreeImpl()
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/frameworks/base/libs/hwui/tests/unit/ |
D | DamageAccumulatorTests.cpp | 122 da.dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in TEST()
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_RenderNode.cpp | 603 initialClipBounds.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); in android_view_RenderNode_requestPositionUpdates()
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