Searched refs:DebugState (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/Scheduler/src/ |
D | Timer.cpp | 69 setDebugState(DebugState::InCallback); in reset() 71 setDebugState(DebugState::Running); in reset() 73 setDebugState(DebugState::Reset); in reset() 155 setDebugState(DebugState::Running); in dispatch() 186 setDebugState(DebugState::Waiting); in dispatch() 190 setDebugState(DebugState::Running); in dispatch() 206 setDebugState(DebugState::Reading); in dispatch() 208 setDebugState(DebugState::Running); in dispatch() 216 setDebugState(DebugState::InCallback); in dispatch() 218 setDebugState(DebugState::Running); in dispatch() [all …]
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/frameworks/native/services/surfaceflinger/Scheduler/include/scheduler/ |
D | Timer.h | 49 enum class DebugState { enum 62 void setDebugState(DebugState) EXCLUDES(mMutex); 78 DebugState mDebugState GUARDED_BY(mMutex);
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 123 VDS_LOGW_IF(mDebugState != DebugState::Idle, "Unexpected %s in %s state", __func__, in beginFrame() 125 mDebugState = DebugState::Begun; in beginFrame() 135 VDS_LOGW_IF(mDebugState != DebugState::Begun, "Unexpected %s in %s state", __func__, in prepareFrame() 137 mDebugState = DebugState::Prepared; in prepareFrame() 184 VDS_LOGW_IF(mDebugState != DebugState::Prepared, "Unexpected %s in %s state on HWC frame", in advanceFrame() 187 VDS_LOGW_IF(mDebugState != DebugState::GpuDone, in advanceFrame() 191 mDebugState = DebugState::Hwc; in advanceFrame() 238 VDS_LOGW_IF(mDebugState != DebugState::Hwc, "Unexpected %s in %s state", __func__, in onFrameCommitted() 240 mDebugState = DebugState::Idle; in onFrameCommitted() 301 VDS_LOGW_IF(mDebugState != DebugState::Gpu, "Unexpected %s pslot=%d in %s state", __func__, in requestBuffer() [all …]
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D | VirtualDisplaySurface.h | 245 enum class DebugState { enum 262 DebugState mDebugState = DebugState::Idle;
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