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Searched refs:Draw (Results 1 – 12 of 12) sorted by relevance

/frameworks/libs/systemui/weathereffects/graphics/assets/shaders/
Drain_splash.agsl18 * Draw a single splash.
30 // Draw one side of a splash (a crescent) using two circles, by overlapping them with a slight
69 // Draw the vertical line.
Drain_shower_layer.agsl120 // 5. Draw splashes
Dsnow_effect.agsl62 // 1. Draw background.
Dglass_rain.agsl167 // Draw rain drops with a probability based on the cell id.
/frameworks/rs/script_api/
Drs_graphics.spec448 summary: Draw a mesh
450 Draw a mesh using the current context state.
497 summary: Draw a quad
529 summary: Draw a textured quad
546 summary: Draw a rectangle
563 summary: Draw rectangles in screenspace
580 summary: Draw a text string
/frameworks/base/libs/hwui/aconfig/
Dhwui_flags.aconfig38 description: "Draw a solid rectangle background behind text instead of a stroke outline"
/frameworks/base/core/java/android/view/
DEventLogTags.logtags63 # ViewRoot Draw Events
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h460 bool Draw();
Dshader_program.cpp491 ? Draw() in RenderFrame()
500 bool ShaderProgram::Draw() { in Draw() function in android::filterfw::ShaderProgram
/frameworks/rs/script_api/include/
Drs_graphics.rsh750 * rsgDrawMesh: Draw a mesh
754 * Draw a mesh using the current context state.
802 * rsgDrawQuad: Draw a quad
822 * rsgDrawQuadTexCoords: Draw a textured quad
843 * rsgDrawRect: Draw a rectangle
862 * rsgDrawSpriteScreenspace: Draw rectangles in screenspace
883 * rsgDrawText: Draw a text string
/frameworks/proto_logging/stats/enums/app/
Dsettings_enums.proto200 // ACTION: Allow "Draw over other apps" for an app
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto3577 // ACTION: Allow "Draw over other apps" for an app