Searched refs:EGC_LOGE (Results 1 – 1 of 1) sorted by relevance
/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | EGLConsumer.cpp | 44 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__) macro 108 EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); in updateTexImage() 148 EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage() 156 EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); in releaseTexImage() 235 EGC_LOGE("updateAndRelease: EGLConsumer is not attached to an OpenGL " in updateAndReleaseLocked() 293 EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), in updateAndReleaseLocked() 337 EGC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked() 363 EGC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked() 388 EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked() 393 EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked() [all …]
|