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Searched refs:EGC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DEGLConsumer.cpp44 #define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__) macro
108 EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); in updateTexImage()
148 EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
156 EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); in releaseTexImage()
235 EGC_LOGE("updateAndRelease: EGLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
293 EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), in updateAndReleaseLocked()
337 EGC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
363 EGC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked()
388 EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked()
393 EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked()
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