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Searched refs:ExecState (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/codec2/components/base/
DSimpleC2Component.cpp820 Mutexed<ExecState>::Locked state(mExecState); in setListener_vb()
836 Mutexed<ExecState>::Locked state(mExecState); in queue_nb()
865 Mutexed<ExecState>::Locked state(mExecState); in flush_sm()
894 Mutexed<ExecState>::Locked state(mExecState); in drain_nb()
913 Mutexed<ExecState>::Locked state(mExecState); in start()
938 Mutexed<ExecState>::Locked state(mExecState); in stop()
962 Mutexed<ExecState>::Locked state(mExecState); in reset()
1108 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
1119 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
1158 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
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/frameworks/av/media/codec2/components/base/include/
DSimpleC2Component.h256 struct ExecState { struct
257 ExecState() : mState(UNINITIALIZED) {} in ExecState() argument
262 Mutexed<ExecState> mExecState; argument