Searched refs:Focusability (Results 1 – 2 of 2) sorted by relevance
72 Focusability result = getResolvedFocusWindow(requestedFocus, windows, resolvedFocusWindow); in setInputWindows()73 if (result == Focusability::OK && resolvedFocusWindow->getToken() == currentFocus) { in setInputWindows()76 const Focusability previousResult = mLastFocusResultByDisplay[displayId]; in setInputWindows()78 if (result == Focusability::OK) { in setInputWindows()106 Focusability result = getResolvedFocusWindow(request.token, windows, resolvedFocusWindow); in setFocusedWindow()112 if (result == Focusability::OK) { in setFocusedWindow()126 FocusResolver::Focusability FocusResolver::getResolvedFocusWindow( in getResolvedFocusWindow()137 Focusability result = isTokenFocusable(curFocusCandidate, windows, outFocusableWindow); in getResolvedFocusWindow()138 if (result == Focusability::OK) { in getResolvedFocusWindow()154 return focusedWindowFound ? Focusability::OK : Focusability::NO_WINDOW; in getResolvedFocusWindow()[all …]
76 enum class Focusability { enum94 static Focusability isTokenFocusable(99 static FocusResolver::Focusability getResolvedFocusWindow(119 std::unordered_map<ui::LogicalDisplayId /* displayId */, Focusability>