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Searched refs:Focusability (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DFocusResolver.cpp72 Focusability result = getResolvedFocusWindow(requestedFocus, windows, resolvedFocusWindow); in setInputWindows()
73 if (result == Focusability::OK && resolvedFocusWindow->getToken() == currentFocus) { in setInputWindows()
76 const Focusability previousResult = mLastFocusResultByDisplay[displayId]; in setInputWindows()
78 if (result == Focusability::OK) { in setInputWindows()
106 Focusability result = getResolvedFocusWindow(request.token, windows, resolvedFocusWindow); in setFocusedWindow()
112 if (result == Focusability::OK) { in setFocusedWindow()
126 FocusResolver::Focusability FocusResolver::getResolvedFocusWindow( in getResolvedFocusWindow()
137 Focusability result = isTokenFocusable(curFocusCandidate, windows, outFocusableWindow); in getResolvedFocusWindow()
138 if (result == Focusability::OK) { in getResolvedFocusWindow()
154 return focusedWindowFound ? Focusability::OK : Focusability::NO_WINDOW; in getResolvedFocusWindow()
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DFocusResolver.h76 enum class Focusability { enum
94 static Focusability isTokenFocusable(
99 static FocusResolver::Focusability getResolvedFocusWindow(
119 std::unordered_map<ui::LogicalDisplayId /* displayId */, Focusability>