/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | OpenGLUtils.java | 55 final int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in createProgram()
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/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
D | GenericProgram.cpp | 52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile()
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/frameworks/rs/driver/ |
D | rsdProgram.cpp | 90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, in rsdProgramFragmentInit()
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D | rsdShader.cpp | 223 if (mType == GL_FRAGMENT_SHADER) { in createShader() 575 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER); in setup()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 41 import static android.opengl.GLES20.GL_FRAGMENT_SHADER; 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
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/frameworks/av/services/camera/virtualcamera/util/ |
D | EglProgram.cc | 171 GLuint fragmentShaderId = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSrc); in initialize()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 233 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in initialize()
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/frameworks/base/tests/graphics/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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D | GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); in GLES20Canvas() 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); in GLES20Canvas() 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, in GLES20Canvas()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 297 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 401 result = compileShaderLines(GL_FRAGMENT_SHADER, in setUpShaders()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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