Searched refs:INVALID_CURSOR_POSITION (Results 1 – 2 of 2) sorted by relevance
52 constexpr auto INVALID_CURSOR_POSITION = AMOTION_EVENT_INVALID_CURSOR_POSITION; variable278 WithCursorPosition(INVALID_CURSOR_POSITION, in TEST_F()279 INVALID_CURSOR_POSITION))))); in TEST_F()324 WithCursorPosition(INVALID_CURSOR_POSITION, INVALID_CURSOR_POSITION); in TEST_F()
1773 private static final float INVALID_CURSOR_POSITION = Float.NaN; field in MotionEvent3896 setCursorPosition(INVALID_CURSOR_POSITION, INVALID_CURSOR_POSITION); in updateCursorPosition()4230 if (xCursorPosition != INVALID_CURSOR_POSITION) { in getXDispatchLocation()4247 if (yCursorPosition != INVALID_CURSOR_POSITION) { in getYDispatchLocation()