Searched refs:IndexOfUniform (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 711 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name); in SetUniformValue() 762 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name); in SetUniformValue() 837 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL); in GetUniformValue() 923 GLuint ShaderProgram::IndexOfUniform(ProgramVar var) { in IndexOfUniform() function in android::filterfw::ShaderProgram
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D | shader_program.h | 441 GLuint IndexOfUniform(ProgramVar var);
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