Home
last modified time | relevance | path

Searched refs:IndexOfUniform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp711 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name); in SetUniformValue()
762 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name); in SetUniformValue()
837 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL); in GetUniformValue()
923 GLuint ShaderProgram::IndexOfUniform(ProgramVar var) { in IndexOfUniform() function in android::filterfw::ShaderProgram
Dshader_program.h441 GLuint IndexOfUniform(ProgramVar var);