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Searched refs:InputTextureUniformName (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h212 static std::string InputTextureUniformName(int index);
Dshader_program.cpp413 std::string ShaderProgram::InputTextureUniformName(int index) { in InputTextureUniformName() function in android::filterfw::ShaderProgram
434 ProgramVar tex_var = GetUniform(InputTextureUniformName(i)); in BindInputTextures()