Searched refs:LOG_FRAME (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/media/mca/filterfw/native/base/ |
D | logging.h | 22 #define LOG_FRAME(...) if (LOG_EVERY_FRAME) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA… macro
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_frame.cpp | 305 LOG_FRAME("GLFrame: Allocating texture: %d", texture_id_); in AllocateTexture() 408 LOG_FRAME("Attaching tex %d w %d h %d to fbo %d", texture_id_, width_, height_, fbo_id_); in AttachTextureToFbo() 433 LOG_FRAME("Detaching tex %d w %d h %d from fbo %d", texture_id_, width_, height_, fbo_id_); in DetachTextureFromFbo()
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D | shader_program.cpp | 297 LOG_FRAME("Compiling source:\n[%s]", source); in CompileShader() 429 LOG_FRAME("Binding texture %d", textures[i]); in BindInputTextures() 452 LOG_FRAME("Using program %d", program_); in UseProgram()
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