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Searched refs:LO_UINT16 (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/module/foundation/
DColorUtils_fill.cpp31 #define LO_UINT16(a) ((a) & 0xFF) macro
40 data[1] = LO_UINT16(info.sType1.mR.x); in fillHdrStaticInfoBuffer()
42 data[3] = LO_UINT16(info.sType1.mR.y); in fillHdrStaticInfoBuffer()
46 data[5] = LO_UINT16(info.sType1.mG.x); in fillHdrStaticInfoBuffer()
48 data[7] = LO_UINT16(info.sType1.mG.y); in fillHdrStaticInfoBuffer()
52 data[9] = LO_UINT16(info.sType1.mB.x); in fillHdrStaticInfoBuffer()
54 data[11] = LO_UINT16(info.sType1.mB.y); in fillHdrStaticInfoBuffer()
58 data[13] = LO_UINT16(info.sType1.mW.x); in fillHdrStaticInfoBuffer()
60 data[15] = LO_UINT16(info.sType1.mW.y); in fillHdrStaticInfoBuffer()
64 data[17] = LO_UINT16(info.sType1.mMaxDisplayLuminance); in fillHdrStaticInfoBuffer()
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DColorUtils.cpp35 #define LO_UINT16(a) ((a) & 0xFF) macro