Searched refs:Layers (Results 1 – 5 of 5) sorted by relevance
34 using Layers = std::vector<sp<compositionengine::LayerFE>>; variable55 Layers layers;58 Layers layersWithQueuedFrames;
4 composited on the screen. Layers are used to capture how the buffer should be composited12 ## Layers section in SurfaceFlinger FrontEnd13 Layers are used to describe how a buffer should be placed on the display relative to other93 to implement mirroring without cloning Layers and maintaining complex hierarchies.
1 # GLES Layers29 …ndently (i.e. not wait for calls to `AndroidGLESLayer_GetProcAddress`). Layers must be sure to us…98 Layers must expose the following two functions described above:240 …- GLES Layers can be loaded by any debuggable application, or for any application if you have root…256 // Layers are supported!
304 using Layers = std::unordered_map<hal::HWLayerId, std::weak_ptr<HWC2::impl::Layer>>; variable305 Layers mLayers;
94 Layers destroyingLayers; in ~Display()