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Searched refs:Layers (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DCompositionRefreshArgs.h34 using Layers = std::vector<sp<compositionengine::LayerFE>>; variable
55 Layers layers;
58 Layers layersWithQueuedFrames;
/frameworks/native/services/surfaceflinger/FrontEnd/
Dreadme.md4 composited on the screen. Layers are used to capture how the buffer should be composited
12 ## Layers section in SurfaceFlinger FrontEnd
13 Layers are used to describe how a buffer should be placed on the display relative to other
93 to implement mirroring without cloning Layers and maintaining complex hierarchies.
/frameworks/native/opengl/libs/EGL/
DGLES_layers.md1 # GLES Layers
29 …ndently (i.e. not wait for calls to `AndroidGLESLayer_GetProcAddress`). Layers must be sure to us…
98 Layers must expose the following two functions described above:
240 …- GLES Layers can be loaded by any debuggable application, or for any application if you have root…
256 // Layers are supported!
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWC2.h304 using Layers = std::unordered_map<hal::HWLayerId, std::weak_ptr<HWC2::impl::Layer>>; variable
305 Layers mLayers;
DHWC2.cpp94 Layers destroyingLayers; in ~Display()