Searched refs:MAIN_ENGINE_ACCEL (Results 1 – 2 of 2) sorted by relevance
112 BRAKING_TIME * if (relativeSpeed > 0) relativeSpeed else MAIN_ENGINE_ACCEL in <lambda>()150 decel / MAIN_ENGINE_ACCEL * 0.9f // not quite slowing down enough in <lambda>()
43 const val MAIN_ENGINE_ACCEL = 1000f // thrust effect, pixels per second squared in <lambda>() constant453 var deltaV = MAIN_ENGINE_ACCEL * dt in update()510 -MAIN_ENGINE_ACCEL * mag * 10f * dt in postUpdate()