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Searched refs:MeshUniform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DMesh.h32 struct MeshUniform { struct
34 std::enable_if_t<std::is_trivially_copyable<T>::value, MeshUniform> operator=(
47 MeshUniform& operator=(const SkMatrix& val) { argument
88 MeshUniform uniform(std::string_view name) { return {this, fMeshSpec->findUniform(name)}; } in uniform() argument
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_Mesh.cpp106 MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); in nativeUpdateFloatUniforms()
149 MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName); in nativeUpdateIntUniforms()