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Searched refs:MultiAccessUnitInfo (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/codec2/hal/common/include/codec2/common/
DMultiAccessUnitHelper.h115 struct MultiAccessUnitInfo { struct
168 MultiAccessUnitInfo(C2WorkOrdinalStruct ordinal):inOrdinal(ordinal) { in MultiAccessUnitInfo() function
186 c2_status_t createLinearBlock(MultiAccessUnitInfo &frame);
191 c2_status_t processWorklets(MultiAccessUnitInfo &frame,
198 c2_status_t finalizeWork(MultiAccessUnitInfo &frame,
204 void mergeAccessUnitInfo(MultiAccessUnitInfo &frame,
231 std::list<MultiAccessUnitInfo> mFrameHolder;
/frameworks/av/media/codec2/hal/common/
DMultiAccessUnitHelper.cpp264 std::list<MultiAccessUnitInfo>::iterator frame = in flush()
301 MultiAccessUnitInfo frameInfo(inputOrdinal); in scatter()
439 std::list<MultiAccessUnitInfo>::iterator frame = in gather()
528 c2_status_t MultiAccessUnitHelper::createLinearBlock(MultiAccessUnitInfo &frame) { in createLinearBlock()
552 c2_status_t MultiAccessUnitHelper::processWorklets(MultiAccessUnitInfo &frame, in processWorklets()
556 auto allocateWork = [&](MultiAccessUnitInfo &frame, in processWorklets()
739 MultiAccessUnitInfo& frame, uint32_t inFlags, bool forceComplete) { in finalizeWork()
824 MultiAccessUnitInfo &frame, in mergeAccessUnitInfo()
847 void MultiAccessUnitHelper::MultiAccessUnitInfo::reset() { in reset()