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Searched refs:NATIVE_WINDOW_TRANSFORM_FLIP_V (Results 1 – 11 of 11) sorted by relevance

/frameworks/av/camera/
DCameraUtils.cpp66 mirror = NATIVE_WINDOW_TRANSFORM_FLIP_V; in getRotationTransform()
/frameworks/native/libs/gui/
DGLConsumerUtils.cpp61 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in computeTransformMatrix()
DSurfaceComposerClient.cpp2038 case NATIVE_WINDOW_TRANSFORM_FLIP_V: in setGeometry()
/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp162 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in DrawLayer()
/frameworks/native/vulkan/libvulkan/
Dswapchain.cpp94 case NATIVE_WINDOW_TRANSFORM_FLIP_V: in TranslateNativeToVulkanTransform()
102 case NATIVE_WINDOW_TRANSFORM_FLIP_V | NATIVE_WINDOW_TRANSFORM_ROT_90: in TranslateNativeToVulkanTransform()
126 return NATIVE_WINDOW_TRANSFORM_FLIP_V; in TranslateVulkanToNativeTransform()
128 return NATIVE_WINDOW_TRANSFORM_FLIP_V | in TranslateVulkanToNativeTransform()
151 return NATIVE_WINDOW_TRANSFORM_FLIP_V; in InvertTransformToNative()
153 return NATIVE_WINDOW_TRANSFORM_FLIP_V | in InvertTransformToNative()
/frameworks/native/libs/nativewindow/
DANativeWindow.cpp135 static_assert(ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL == NATIVE_WINDOW_TRANSFORM_FLIP_V); in ANativeWindow_setBuffersTransform()
/frameworks/base/libs/hwui/
DReadback.cpp221 if (windowTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in copySurfaceInto()
/frameworks/native/libs/nativewindow/include/system/
Dwindow.h292 NATIVE_WINDOW_TRANSFORM_FLIP_V = HAL_TRANSFORM_FLIP_V, enumerator
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp51 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in inverseOrientation()
/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp289 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { in computeTransformMatrix()
/frameworks/native/services/surfaceflinger/tests/
DLayerRenderTypeTransaction_test.cpp1317 .setTransform(layer, NATIVE_WINDOW_TRANSFORM_FLIP_V) in TEST_P()