Searched refs:NO_INPUT_CHANNEL (Results 1 – 15 of 15) sorted by relevance
36 NO_INPUT_CHANNEL = 1 << 0, enumConstant
51 InputConfig.NO_INPUT_CHANNEL, false /* inverted */),
110 inputWindowHandle.inputConfig = InputConfig.NOT_FOCUSABLE | InputConfig.NO_INPUT_CHANNEL; in createInputWindowHandle()
145 NO_INPUT_CHANNEL = enumerator146 static_cast<uint32_t>(os::InputConfig::NO_INPUT_CHANNEL),
57 InputConfig.NO_INPUT_CHANNEL,
106 gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { in generate()
320 if (mInputReceiver == nullptr && mInfo.inputConfig.test(InputConfig::NO_INPUT_CHANNEL)) { in assertNoEvents()
184 mInfo.setInputConfig(InputConfig::NO_INPUT_CHANNEL, noInputChannel); in setNoInputChannel()
198 if (snapshot.inputInfo.inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { in handleDropInputMode()297 gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL); in needsInputInfo()1098 snapshot.inputInfo.inputConfig = InputConfig::NO_INPUT_CHANNEL; in updateInput()
267 inputInfo.inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL)) && in hasInputInfo()
552 windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL); in hasInputInfo()
115 mInputInfo.setInputConfig(WindowInfo::InputConfig::NO_INPUT_CHANNEL, true); in InputSurface()
2414 if (mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { in handleDropInputMode()2471 mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL; in fillInputInfo()2576 mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); in hasInputInfo()
966 assertTrue(testFlag(handle.inputConfig, InputConfig.NO_INPUT_CHANNEL)); in testUpdateInputWindowHandle()
5235 if (info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { in canWindowReceiveMotionLocked()5305 info->inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); in updateWindowHandlesForDisplayLocked()5361 const bool noInputWindow = info.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); in setInputWindowsLocked()