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Searched refs:NameSpec (Results 1 – 8 of 8) sorted by relevance

/frameworks/compile/mclinker/lib/Script/
DNameSpec.cpp17 typedef GCFactory<NameSpec, MCLD_SYMBOLS_PER_INPUT> NameSpecFactory;
23 NameSpec::NameSpec() { in NameSpec() function in mcld::NameSpec
26 NameSpec::NameSpec(const std::string& pName, bool pAsNeeded) in NameSpec() function in mcld::NameSpec
27 : InputToken(InputToken::NameSpec, pName, pAsNeeded) { in NameSpec()
30 NameSpec::~NameSpec() { in ~NameSpec()
33 NameSpec* NameSpec::create(const std::string& pName, bool pAsNeeded) { in create()
34 NameSpec* result = g_NameSpecFactory->allocate(); in create()
35 new (result) NameSpec(pName, pAsNeeded); in create()
39 void NameSpec::destroy(NameSpec*& pNameSpec) { in destroy()
45 void NameSpec::clear() { in clear()
DGroupCmd.cpp61 if (input->type() == InputToken::NameSpec) in dump()
122 case InputToken::NameSpec: { in activate()
DCMakeLists.txt19 NameSpec.cpp
DInputCmd.cpp72 if (input->type() == InputToken::NameSpec) in dump()
133 case InputToken::NameSpec: { in activate()
DAndroid.bp24 "NameSpec.cpp",
DScriptParser.yy19 #include "mcld/Script/NameSpec.h"
296 { $$ = NameSpec::create(*$1, m_ScriptFile.asNeeded()); }
/frameworks/compile/mclinker/include/mcld/Script/
DNameSpec.h23 class NameSpec : public InputToken {
25 friend class Chunk<NameSpec, MCLD_SYMBOLS_PER_INPUT>;
26 NameSpec();
27 NameSpec(const std::string& pName, bool pAsNeeded);
30 ~NameSpec();
33 return pToken->type() == InputToken::NameSpec; in classof()
37 static NameSpec* create(const std::string& pName, bool pAsNeeded);
38 static void destroy(NameSpec*& pToken);
DInputToken.h22 enum Type { Unknown, File, NameSpec }; enumerator