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Searched refs:Performance (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DGameModeTest.cpp86 rootLayer->setGameModeForTree(GameMode::Performance); in TEST_F()
88 EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance); in TEST_F()
89 EXPECT_EQ(childLayer1->getGameMode(), GameMode::Performance); in TEST_F()
90 EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance); in TEST_F()
96 rootLayer->setGameModeForTree(GameMode::Performance); in TEST_F()
99 EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance); in TEST_F()
100 EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance); in TEST_F()
106 rootLayer->setGameModeForTree(GameMode::Performance); in TEST_F()
109 EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance); in TEST_F()
110 EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance); in TEST_F()
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DTimeStatsTest.cpp1364 insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, {}, GameMode::Performance); in TEST_F()
/frameworks/native/libs/gui/include/gui/
DLayerMetadata.h67 Performance = 2, enumerator
/frameworks/base/packages/SystemUI/docs/
Dkotlin-in-sysui.md22 - [Performance and Kotlin tricks](https://www.youtube.com/watch?v=6P20npkvcb8)
/frameworks/proto_logging/stats/atoms/adpf/
Dadpf_atoms.proto27 * Logs information related to Android Dynamic Performance Framework (ADPF).
/frameworks/base/core/java/android/window/flags/
Dwindow_surfaces.aconfig17 description: "Performance related hints during transitions"
/frameworks/base/core/proto/android/server/
Dappstatetracker.proto71 // Performance stats.
Djobscheduler.proto1127 // Performance stats.
/frameworks/av/media/libaaudio/fuzzer/
DREADME.md23 12. Performance Mode (parameter name: `mode`)
/frameworks/base/tests/ActivityManagerPerfTests/
DREADME.txt3 Performance tests for various ActivityManager components, e.g. Services, Broadcasts
/frameworks/base/core/res/
DOWNERS64 # Performance
/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.cpp68 case GameMode::Performance: in gameModeToProto()
/frameworks/base/
DAconfigFlags.bp644 // Media Performance