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Searched refs:PlayerIdLight (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/reader/controller/
DPeripheralController.h133 struct PlayerIdLight : public Light { struct
134 explicit PlayerIdLight(InputDeviceContext& context, const std::string& name, int32_t id, in PlayerIdLight() function
DPeripheralController.cpp216 bool PeripheralController::PlayerIdLight::setLightPlayerId(int32_t playerId) { in setLightPlayerId()
230 std::optional<int32_t> PeripheralController::PlayerIdLight::getLightPlayerId() { in getLightPlayerId()
244 void PeripheralController::PlayerIdLight::dump(std::string& dump) { in dump()
470 std::make_unique<PlayerIdLight>(getDeviceContext(), playerIdName, ++mNextId, in configureLights()
/frameworks/native/services/inputflinger/tests/
DInputReader_test.cpp10631 TEST_F(LightControllerTest, PlayerIdLight) { in TEST_F() argument