Searched refs:RP_SET_AND_DIRTY (Results 1 – 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
D | RenderProperties.h | 55 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) macro 264 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); in setTranslationX() 270 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); in setTranslationY() 300 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation); in setRotation() 306 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); in setRotationX() 312 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); in setRotationY() 317 bool setScaleX(float scaleX) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); } in setScaleX() 321 bool setScaleY(float scaleY) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); } in setScaleY() 353 bool resetPivot() { return RP_SET_AND_DIRTY(mPrimitiveFields.mPivotExplicitlySet, false); } in resetPivot()
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