Searched refs:Relative (Results 1 – 7 of 7) sorted by relevance
158 if (variant == LayerHierarchy::Variant::Relative) { in dump()251 hierarchy->mRelativeParent->addChild(hierarchy, LayerHierarchy::Variant::Relative); in attachToRelativeParent()331 } else if (variant == LayerHierarchy::Variant::Relative) { in onLayerDestroyed()531 } else if (variant == LayerHierarchy::Variant::Relative) { in ScopedAddToTraversalPath()546 } else if (mTraversalPath.variant == LayerHierarchy::Variant::Relative) { in ~ScopedAddToTraversalPath()
49 Relative, // relative child of the parent enumerator
542 bool parentIsRelative = traversalPath.variant == LayerHierarchy::Variant::Relative; in updateSnapshotsInHierarchy()
146 ### Screen-Relative Pose148 The Screen-Relative Pose block is provided with a head pose and a screen pose
59 // Relative to the natural orientation of the display.
340 } else if (variant == Variant::Relative) { in writeHierarchyToProto()
4756 // Relative severity of the throttling, see enum definition.8567 // Relative severity of the throttling, see enum definition.13088 // Relative word index of the start of the selection.13091 // Relative word (exclusive) index of the end of the selection.13094 // Relative word index of the start of the smart selection.13097 // Relative word (exclusive) index of the end of the smart selection.16466 // Relative precision of the alignment of the reported power stats measurement.