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Searched refs:SFT_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp34 #define SFT_LOGE(x, ...) ALOGE("[%s] " x, mName.c_str(), ##__VA_ARGS__) macro
91 SFT_LOGE("setDefaultBufferSize: SurfaceTexture is abandoned!"); in setDefaultBufferSize()
105 SFT_LOGE("updateTexImage: SurfaceTexture is abandoned!"); in updateTexImage()
119 SFT_LOGE("releaseTexImage: SurfaceTexture is abandoned!"); in releaseTexImage()
166 SFT_LOGE("detachFromContext: abandoned SurfaceTexture"); in detachFromContext()
171 SFT_LOGE("detachFromContext: SurfaceTexture is not attached to a GL context"); in detachFromContext()
189 SFT_LOGE("attachToContext: abandoned SurfaceTexture"); in attachToContext()
194 SFT_LOGE("attachToContext: SurfaceTexture is already attached to a " in attachToContext()
206 SFT_LOGE("attachToView: abandoned SurfaceTexture"); in takeConsumerOwnership()
218 SFT_LOGE("attachToView: already attached"); in takeConsumerOwnership()
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