Searched refs:SL_ENGINEOPTION_THREADSAFE (Results 1 – 25 of 25) sorted by relevance
/frameworks/wilhelm/tests/examples/ |
D | slesTestEffectCapabilities.cpp | 76 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in TestGenericFxCapabilities()
|
D | slesTestSawtoothBufferQueue.cpp | 278 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
|
D | slesTestPlayFdPath.cpp | 240 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestBassBoostPath.cpp | 277 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestVirtualizerPath.cpp | 279 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestEqFdPath.cpp | 312 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestEqOutputPath.cpp | 313 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestSendToPresetReverb.cpp | 368 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestDecodeToBuffQueue.cpp | 551 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestRecBuffQueue.cpp | 596 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestDecodeAac.cpp | 878 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
/frameworks/wilhelm/src/ |
D | entry.cpp | 63 case SL_ENGINEOPTION_THREADSAFE: in liCreateEngine()
|
/frameworks/wilhelm/tests/mimeUri/ |
D | slesTest_playStates.cpp | 220 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestPlayStreamType.cpp | 255 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestPlayUri2.cpp | 268 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
D | slesTestPlayUri.cpp | 337 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
|
D | slesTestLoopUri.cpp | 303 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
|
D | slesTestGetPositionUri.cpp | 328 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
|
D | slesTestManyPlayers.cpp | 136 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in TestSetup()
|
D | slesTestSlowDownUri.cpp | 412 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
|
/frameworks/wilhelm/tests/sandbox/ |
D | engine.c | 105 options[0].feature = SL_ENGINEOPTION_THREADSAFE; in main()
|
/frameworks/wilhelm/tests/ |
D | mimeUri_test.cpp | 272 SLEngineOption EngineOption[] = { { (SLuint32) SL_ENGINEOPTION_THREADSAFE, in MimeUri()
|
/frameworks/wilhelm/tests/sandbox/streamSource/ |
D | slesTestPlayStream.cpp | 393 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
|
/frameworks/wilhelm/tests/listening/ |
D | slesTest_playMuteSolo.cpp | 394 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
|
/frameworks/wilhelm/include/SLES/ |
D | OpenSLES.h | 2743 #define SL_ENGINEOPTION_THREADSAFE ((SLuint32) 0x00000001) macro
|