Searched refs:STATE_CONFIGURED (Results 1 – 5 of 5) sorted by relevance
223 case STATE_CONFIGURED: in forceToIdle()254 case STATE_CONFIGURED: in restoreConfiguredState()266 mState = STATE_CONFIGURED; in restoreConfiguredState()296 case STATE_CONFIGURED: in startConfiguration()337 LOG_ALWAYS_FATAL_IF(mState != STATE_CONFIGURED, "Invalid state: 0x%x", mState); in startConfiguration()364 case STATE_CONFIGURED: in finishConfiguration()390 mState = STATE_CONFIGURED; in finishConfiguration()420 mState = STATE_CONFIGURED; in finishConfiguration()438 case STATE_CONFIGURED: in cancelConfiguration()450 mState = ((mState == STATE_IN_RECONFIG) || (mState == STATE_IN_IDLE)) ? STATE_CONFIGURED : in cancelConfiguration()[all …]
157 case STATE_CONFIGURED: in disconnectLocked()218 if (mState != STATE_CONFIGURED && in getBufferPreconditionCheckLocked()
497 STATE_CONFIGURED, enumerator
102 if (res == NO_INIT && mState == STATE_CONFIGURED) { in attachBufferToSplitterLocked()
505 if (mState == STATE_CONFIGURED) { in setTransformLocked()910 if ((res == NO_INIT || res == DEAD_OBJECT) && mState == STATE_CONFIGURED) { in checkRetAndSetAbandonedLocked()