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Searched refs:STATE_PREPARE (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/graphics/java/android/graphics/animation/
DRenderNodeAnimator.java72 private static final int STATE_PREPARE = 0; field in RenderNodeAnimator
76 private int mState = STATE_PREPARE;
137 if (mState != STATE_PREPARE) { in checkMutable()
169 if (mState != STATE_PREPARE) { in start()
224 if (mState != STATE_PREPARE && mState != STATE_FINISHED) { in cancel()
340 return mState != STATE_PREPARE; in isStarted()
355 if (mState == STATE_PREPARE) { in onFinished()
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt61208 Landroid/view/RenderNodeAnimator;->STATE_PREPARE:I