Searched refs:SkiaBackendTexture (Results 1 – 13 of 13) sorted by relevance
/frameworks/native/libs/renderengine/skia/compat/ |
D | SkiaBackendTexture.h | 34 class SkiaBackendTexture { 36 SkiaBackendTexture(AHardwareBuffer* buffer, bool isOutputBuffer) in SkiaBackendTexture() function 43 virtual ~SkiaBackendTexture() = default;
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D | GaneshGpuContext.h | 32 std::unique_ptr<SkiaBackendTexture> makeBackendTexture(AHardwareBuffer* buffer,
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D | GaneshBackendTexture.h | 30 class GaneshBackendTexture : public SkiaBackendTexture {
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D | GraphiteBackendTexture.h | 34 class GraphiteBackendTexture : public SkiaBackendTexture {
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D | GraphiteGpuContext.h | 34 std::unique_ptr<SkiaBackendTexture> makeBackendTexture(AHardwareBuffer* buffer,
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D | SkiaGpuContext.h | 91 virtual std::unique_ptr<SkiaBackendTexture> makeBackendTexture(AHardwareBuffer* buffer,
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D | GaneshGpuContext.cpp | 78 std::unique_ptr<SkiaBackendTexture> GaneshGpuContext::makeBackendTexture(AHardwareBuffer* buffer, in makeBackendTexture()
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D | GraphiteGpuContext.cpp | 89 std::unique_ptr<SkiaBackendTexture> GraphiteGpuContext::makeBackendTexture(AHardwareBuffer* buffer, in makeBackendTexture()
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D | GraphiteBackendTexture.cpp | 39 : SkiaBackendTexture(buffer, isOutputBuffer), mRecorder(std::move(recorder)) { in GraphiteBackendTexture()
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D | GaneshBackendTexture.cpp | 42 : SkiaBackendTexture(buffer, isOutputBuffer), mGrContext(grContext) { in GaneshBackendTexture()
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/frameworks/native/libs/renderengine/skia/ |
D | AutoBackendTexture.h | 83 LocalRef(std::unique_ptr<SkiaBackendTexture> backendTexture, CleanupManager& cleanupMgr) { in LocalRef() 119 AutoBackendTexture(std::unique_ptr<SkiaBackendTexture> backendTexture, 144 std::unique_ptr<SkiaBackendTexture> mBackendTexture;
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D | AutoBackendTexture.cpp | 35 AutoBackendTexture::AutoBackendTexture(std::unique_ptr<SkiaBackendTexture> backendTexture, in AutoBackendTexture()
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D | SkiaRenderEngine.cpp | 434 std::unique_ptr<SkiaBackendTexture> backendTexture = in mapExternalTextureBuffer() 489 std::unique_ptr<SkiaBackendTexture> backendTexture = in getOrCreateBackendTexture()
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