Searched refs:SkiaVulkanPipeline (Results 1 – 7 of 7) sorted by relevance
45 SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread) in SkiaVulkanPipeline() function in android::uirenderer::skiapipeline::SkiaVulkanPipeline50 SkiaVulkanPipeline::~SkiaVulkanPipeline() { in ~SkiaVulkanPipeline()54 VulkanManager& SkiaVulkanPipeline::vulkanManager() { in vulkanManager()58 MakeCurrentResult SkiaVulkanPipeline::makeCurrent() { in makeCurrent()69 Frame SkiaVulkanPipeline::getFrame() { in getFrame()74 IRenderPipeline::DrawResult SkiaVulkanPipeline::draw( in draw()130 bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult, in swapBuffers()150 DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() { in createTextureLayer()156 void SkiaVulkanPipeline::onStop() {} in onStop()158 [[nodiscard]] android::base::unique_fd SkiaVulkanPipeline::flush() { in flush()[all …]
26 class SkiaVulkanPipeline : public SkiaGpuPipeline {28 SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaGpuPipeline(thread) {} in SkiaVulkanPipeline() function
33 class SkiaVulkanPipeline : public SkiaGpuPipeline, public IGpuContextCallback {35 explicit SkiaVulkanPipeline(renderthread::RenderThread& thread);36 virtual ~SkiaVulkanPipeline();
68 pipeline = new skiapipeline::SkiaVulkanPipeline(renderThread); in createTextureLayerUpdater()
506 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); in allocateHardwareBitmap()
86 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread), in create()109 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor); in invokeFunctor()
632 "pipeline/skia/SkiaVulkanPipeline.cpp",