Searched refs:TARGET_MISMATCH (Results 1 – 4 of 4) sorted by relevance
33 TARGET_MISMATCH = 1, enumConstant
2064 if (injectionResult == InputEventInjectionResult::TARGET_MISMATCH) { in dispatchMotionLocked()2327 outInjectionResult = InputEventInjectionResult::TARGET_MISMATCH; in findFocusedWindowTargetLocked()2468 outInjectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; in findTouchedWindowTargetsLocked()2638 outInjectionResult = os::InputEventInjectionResult::TARGET_MISMATCH; in findTouchedWindowTargetsLocked()2739 outInjectionResult = InputEventInjectionResult::TARGET_MISMATCH; in findTouchedWindowTargetsLocked()5098 case InputEventInjectionResult::TARGET_MISMATCH: in setInjectionResult()
914 case InputEventInjectionResult.TARGET_MISMATCH: in injectInputEventToTarget()
13347 EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, in TEST_F()13353 EXPECT_EQ(InputEventInjectionResult::TARGET_MISMATCH, in TEST_F()