Searched refs:TEXTURE_0 (Results 1 – 2 of 2) sorted by relevance
599 public static final int TEXTURE_0 = 0x0100; field in Mesh.TriangleMeshBuilder643 if ((mFlags & TEXTURE_0) != 0) { in latch()714 if ((mFlags & TEXTURE_0) == 0) { in setTexture()816 if ((mFlags & TEXTURE_0) != 0) { in create()
45416 Landroid/renderscript/Mesh$TriangleMeshBuilder;->TEXTURE_0:I