Searched refs:TEXTURE_EXT (Results 1 – 2 of 2) sorted by relevance
95 Key::ROUNDED_CORNERS_OFF | Key::TEXTURE_EXT); in primeCache()122 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) { in primeCache()148 shaderKey.set(Key::TEXTURE_MASK, (i & 8) ? Key::TEXTURE_EXT : Key::TEXTURE_OFF); in primeCache()167 ? Key::TEXTURE_EXT in computeKey()598 if (needs.getTextureTarget() == Key::TEXTURE_EXT) { in generateFragmentShader()605 if (needs.getTextureTarget() == Key::TEXTURE_EXT) { in generateFragmentShader()
79 TEXTURE_EXT = 1 << TEXTURE_SHIFT, enumerator