Home
last modified time | relevance | path

Searched refs:TE_Active (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
DLVM_Control.cpp267 pInstance->TE_Active = LVM_FALSE; in LVM_SetTrebleBoost()
270 pInstance->TE_Active = LVM_TRUE; in LVM_SetTrebleBoost()
273 if (pInstance->TE_Active == LVM_TRUE) { in LVM_SetTrebleBoost()
292 pInstance->TE_Active = LVM_FALSE; in LVM_SetTrebleBoost()
DLVM_Private.h182 LVM_INT16 TE_Active; /* Control flag */ member
DLVM_Process.cpp177 if (pInstance->TE_Active == LVM_TRUE) { in LVM_Process()
DLVM_Init.cpp175 pInstance->TE_Active = LVM_FALSE; in LVM_GetInstanceHandle()