Searched refs:Texture (Results 1 – 15 of 15) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/ |
D | Texture.cpp | 22 Texture::Texture() in Texture() function in android::renderengine::Texture 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() function in android::renderengine::Texture 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() 37 Texture::~Texture() {} in ~Texture() 39 void Texture::setMatrix(float const* matrix) { in setMatrix() 43 void Texture::setFiltering(bool enabled) { in setFiltering() 47 void Texture::setDimensions(size_t width, size_t height) { in setDimensions() 52 uint32_t Texture::getTextureName() const { in getTextureName() 56 uint32_t Texture::getTextureTarget() const { in getTextureTarget() 60 const mat4& Texture::getMatrix() const { in getMatrix() [all …]
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D | Android.bp | 53 "Texture.cpp",
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Texture.h | 27 class Texture { 31 Texture(); 32 Texture(Target textureTarget, uint32_t textureName); 33 ~Texture();
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D | RenderEngine.h | 50 class Texture; variable
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowTexture.h | 31 const Texture& getTexture(); 38 Texture mTexture;
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D | GLShadowTexture.cpp | 37 mTexture.init(Texture::TEXTURE_2D, mName); in GLShadowTexture() 46 const Texture& GLShadowTexture::getTexture() { in getTexture()
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D | GLESRenderEngine.h | 44 class Texture; variable 165 void setupLayerTexturing(const Texture& texture);
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D | GLESRenderEngine.cpp | 1173 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers() 1295 void GLESRenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.h | 51 struct Texture { struct 59 Texture texture; argument 178 status_t initTexture(Texture* texture, AssetManager& asset, const char* name, 217 Texture mAndroid[2];
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D | BootAnimation.cpp | 291 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | Texture.java | 38 public interface Texture { interface
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D | BasicTexture.java | 28 public abstract class BasicTexture implements Texture {
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/ |
D | Description.h | 60 Texture texture;
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaRenderEngine.h | 53 class Texture; variable
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | RenderEngine.h | 74 class Texture; variable
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